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Java-WebSocket Source Code Files
Java-WebSocket Source Code Files are provided in the source package file, java-websocket-1.5.4-src.zip.
You can download httpcomponents-client-5.2-src.zip as described in the previous tutorial and go to the "src" sub-folder to view Source Code files.
You can also browse HttpComponents Client Source Code files below:
✍: FYIcenter.com
⏎ org/java_websocket/WebSocket.java
/* * Copyright (c) 2010-2020 Nathan Rajlich * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ package org.java_websocket; import java.net.InetSocketAddress; import java.nio.ByteBuffer; import java.util.Collection; import javax.net.ssl.SSLSession; import org.java_websocket.drafts.Draft; import org.java_websocket.enums.Opcode; import org.java_websocket.enums.ReadyState; import org.java_websocket.exceptions.WebsocketNotConnectedException; import org.java_websocket.framing.Framedata; import org.java_websocket.protocols.IProtocol; public interface WebSocket { /** * sends the closing handshake. may be send in response to an other handshake. * * @param code the closing code * @param message the closing message */ void close(int code, String message); /** * sends the closing handshake. may be send in response to an other handshake. * * @param code the closing code */ void close(int code); /** * Convenience function which behaves like close(CloseFrame.NORMAL) */ void close(); /** * This will close the connection immediately without a proper close handshake. The code and the * message therefore won't be transferred over the wire also they will be forwarded to * onClose/onWebsocketClose. * * @param code the closing code * @param message the closing message **/ void closeConnection(int code, String message); /** * Send Text data to the other end. * * @param text the text data to send * @throws WebsocketNotConnectedException websocket is not yet connected */ void send(String text); /** * Send Binary data (plain bytes) to the other end. * * @param bytes the binary data to send * @throws IllegalArgumentException the data is null * @throws WebsocketNotConnectedException websocket is not yet connected */ void send(ByteBuffer bytes); /** * Send Binary data (plain bytes) to the other end. * * @param bytes the byte array to send * @throws IllegalArgumentException the data is null * @throws WebsocketNotConnectedException websocket is not yet connected */ void send(byte[] bytes); /** * Send a frame to the other end * * @param framedata the frame to send to the other end */ void sendFrame(Framedata framedata); /** * Send a collection of frames to the other end * * @param frames the frames to send to the other end */ void sendFrame(Collection<Framedata> frames); /** * Send a ping to the other end * * @throws WebsocketNotConnectedException websocket is not yet connected */ void sendPing(); /** * Allows to send continuous/fragmented frames conveniently. <br> For more into on this frame type * see http://tools.ietf.org/html/rfc6455#section-5.4<br> * <p> * If the first frame you send is also the last then it is not a fragmented frame and will * received via onMessage instead of onFragmented even though it was send by this method. * * @param op This is only important for the first frame in the sequence. Opcode.TEXT, * Opcode.BINARY are allowed. * @param buffer The buffer which contains the payload. It may have no bytes remaining. * @param fin true means the current frame is the last in the sequence. **/ void sendFragmentedFrame(Opcode op, ByteBuffer buffer, boolean fin); /** * Checks if the websocket has buffered data * * @return has the websocket buffered data */ boolean hasBufferedData(); /** * Returns the address of the endpoint this socket is connected to, or {@code null} if it is * unconnected. * * @return the remote socket address or null, if this socket is unconnected */ InetSocketAddress getRemoteSocketAddress(); /** * Returns the address of the endpoint this socket is bound to, or {@code null} if it is not * bound. * * @return the local socket address or null, if this socket is not bound */ InetSocketAddress getLocalSocketAddress(); /** * Is the websocket in the state OPEN * * @return state equals ReadyState.OPEN */ boolean isOpen(); /** * Is the websocket in the state CLOSING * * @return state equals ReadyState.CLOSING */ boolean isClosing(); /** * Returns true when no further frames may be submitted<br> This happens before the socket * connection is closed. * * @return true when no further frames may be submitted */ boolean isFlushAndClose(); /** * Is the websocket in the state CLOSED * * @return state equals ReadyState.CLOSED */ boolean isClosed(); /** * Getter for the draft * * @return the used draft */ Draft getDraft(); /** * Retrieve the WebSocket 'ReadyState'. This represents the state of the connection. It returns a * numerical value, as per W3C WebSockets specs. * * @return Returns '0 = CONNECTING', '1 = OPEN', '2 = CLOSING' or '3 = CLOSED' */ ReadyState getReadyState(); /** * Returns the HTTP Request-URI as defined by http://tools.ietf.org/html/rfc2616#section-5.1.2<br> * If the opening handshake has not yet happened it will return null. * * @return Returns the decoded path component of this URI. **/ String getResourceDescriptor(); /** * Setter for an attachment on the socket connection. The attachment may be of any type. * * @param attachment The object to be attached to the user * @param <T> The type of the attachment * @since 1.3.7 **/ <T> void setAttachment(T attachment); /** * Getter for the connection attachment. * * @param <T> The type of the attachment * @return Returns the user attachment * @since 1.3.7 **/ <T> T getAttachment(); /** * Does this websocket use an encrypted (wss/ssl) or unencrypted (ws) connection * * @return true, if the websocket does use wss and therefore has a SSLSession * @since 1.4.1 */ boolean hasSSLSupport(); /** * Returns the ssl session of websocket, if ssl/wss is used for this instance. * * @return the ssl session of this websocket instance * @throws IllegalArgumentException the underlying channel does not use ssl (use hasSSLSupport() * to check) * @since 1.4.1 */ SSLSession getSSLSession() throws IllegalArgumentException; /** * Returns the used Sec-WebSocket-Protocol for this websocket connection * * @return the Sec-WebSocket-Protocol or null, if no draft available * @throws IllegalArgumentException the underlying draft does not support a Sec-WebSocket-Protocol * @since 1.5.2 */ IProtocol getProtocol(); }
⏎ org/java_websocket/WebSocket.java
Or download all of them as a single archive file:
File name: java-websocket-1.5.4-fyi.zip File size: 153990 bytes Release date: 2022-07-04 Download
⇒ Download and Install javax.websocket-api-1.1.jar
⇐ Download Java-WebSocket Implementation
2023-02-23, 5653👍, 2💬
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