Categories:
Audio (13)
Biotech (29)
Bytecode (36)
Database (77)
Framework (7)
Game (7)
General (507)
Graphics (53)
I/O (35)
IDE (2)
JAR Tools (101)
JavaBeans (21)
JDBC (121)
JDK (426)
JSP (20)
Logging (108)
Mail (58)
Messaging (8)
Network (84)
PDF (97)
Report (7)
Scripting (84)
Security (32)
Server (121)
Servlet (26)
SOAP (24)
Testing (54)
Web (15)
XML (309)
Collections:
Other Resources:
JDK 11 java.desktop.jmod - Desktop Module
JDK 11 java.desktop.jmod is the JMOD file for JDK 11 Desktop module.
JDK 11 Desktop module compiled class files are stored in \fyicenter\jdk-11.0.1\jmods\java.desktop.jmod.
JDK 11 Desktop module compiled class files are also linked and stored in the \fyicenter\jdk-11.0.1\lib\modules JImage file.
JDK 11 Desktop module source code files are stored in \fyicenter\jdk-11.0.1\lib\src.zip\java.desktop.
You can click and view the content of each source code file in the list below.
✍: FYIcenter
⏎ javax/sound/sampled/Clip.java
/* * Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package javax.sound.sampled; import java.io.IOException; /** * The {@code Clip} interface represents a special kind of data line whose audio * data can be loaded prior to playback, instead of being streamed in real time. * <p> * Because the data is pre-loaded and has a known length, you can set a clip to * start playing at any position in its audio data. You can also create a loop, * so that when the clip is played it will cycle repeatedly. Loops are specified * with a starting and ending sample frame, along with the number of times that * the loop should be played. * <p> * Clips may be obtained from a {@link Mixer} that supports lines of this type. * Data is loaded into a clip when it is opened. * <p> * Playback of an audio clip may be started and stopped using the * {@link #start start} and {@link #stop stop} methods. These methods do not * reset the media position; {@code start} causes playback to continue from the * position where playback was last stopped. To restart playback from the * beginning of the clip's audio data, simply follow the invocation of * {@code stop} with {@code setFramePosition(0)}, which rewinds the media to the * beginning of the clip. * * @author Kara Kytle * @since 1.3 */ public interface Clip extends DataLine { /** * A value indicating that looping should continue indefinitely rather than * complete after a specific number of loops. * * @see #loop */ int LOOP_CONTINUOUSLY = -1; /** * Opens the clip, meaning that it should acquire any required system * resources and become operational. The clip is opened with the format and * audio data indicated. If this operation succeeds, the line is marked as * open and an {@link LineEvent.Type#OPEN OPEN} event is dispatched to the * line's listeners. * <p> * Invoking this method on a line which is already open is illegal and may * result in an {@code IllegalStateException}. * <p> * Note that some lines, once closed, cannot be reopened. Attempts to reopen * such a line will always result in a {@code LineUnavailableException}. * * @param format the format of the supplied audio data * @param data a byte array containing audio data to load into the clip * @param offset the point at which to start copying, expressed in * <em>bytes</em> from the beginning of the array * @param bufferSize the number of <em>bytes</em> of data to load into the * clip from the array * @throws LineUnavailableException if the line cannot be opened due to * resource restrictions * @throws IllegalArgumentException if the buffer size does not represent an * integral number of sample frames, or if {@code format} is not * fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be opened due to security * restrictions * @see #close * @see #isOpen * @see LineListener */ void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException; /** * Opens the clip with the format and audio data present in the provided * audio input stream. Opening a clip means that it should acquire any * required system resources and become operational. If this operation input * stream. If this operation succeeds, the line is marked open and an * {@link LineEvent.Type#OPEN OPEN} event is dispatched to the line's * listeners. * <p> * Invoking this method on a line which is already open is illegal and may * result in an {@code IllegalStateException}. * <p> * Note that some lines, once closed, cannot be reopened. Attempts to reopen * such a line will always result in a {@code LineUnavailableException}. * * @param stream an audio input stream from which audio data will be read * into the clip * @throws LineUnavailableException if the line cannot be opened due to * resource restrictions * @throws IOException if an I/O exception occurs during reading of the * stream * @throws IllegalArgumentException if the stream's audio format is not * fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be opened due to security * restrictions * @see #close * @see #isOpen * @see LineListener */ void open(AudioInputStream stream) throws LineUnavailableException, IOException; /** * Obtains the media length in sample frames. * * @return the media length, expressed in sample frames, or * {@code AudioSystem.NOT_SPECIFIED} if the line is not open * @see AudioSystem#NOT_SPECIFIED */ int getFrameLength(); /** * Obtains the media duration in microseconds. * * @return the media duration, expressed in microseconds, or * {@code AudioSystem.NOT_SPECIFIED} if the line is not open * @see AudioSystem#NOT_SPECIFIED */ long getMicrosecondLength(); /** * Sets the media position in sample frames. The position is zero-based; the * first frame is frame number zero. When the clip begins playing the next * time, it will start by playing the frame at this position. * <p> * To obtain the current position in sample frames, use the * {@link DataLine#getFramePosition getFramePosition} method of * {@code DataLine}. * * @param frames the desired new media position, expressed in sample frames */ void setFramePosition(int frames); /** * Sets the media position in microseconds. When the clip begins playing the * next time, it will start at this position. The level of precision is not * guaranteed. For example, an implementation might calculate the * microsecond position from the current frame position and the audio sample * frame rate. The precision in microseconds would then be limited to the * number of microseconds per sample frame. * <p> * To obtain the current position in microseconds, use the * {@link DataLine#getMicrosecondPosition getMicrosecondPosition} method of * {@code DataLine}. * * @param microseconds the desired new media position, expressed in * microseconds */ void setMicrosecondPosition(long microseconds); /** * Sets the first and last sample frames that will be played in the loop. * The ending point must be greater than or equal to the starting point, and * both must fall within the size of the loaded media. A value of 0 for the * starting point means the beginning of the loaded media. Similarly, a * value of -1 for the ending point indicates the last frame of the media. * * @param start the loop's starting position, in sample frames (zero-based) * @param end the loop's ending position, in sample frames (zero-based), or * -1 to indicate the final frame * @throws IllegalArgumentException if the requested loop points cannot be * set, usually because one or both falls outside the media's * duration or because the ending point is before the starting point */ void setLoopPoints(int start, int end); /** * Starts looping playback from the current position. Playback will continue * to the loop's end point, then loop back to the loop start point * {@code count} times, and finally continue playback to the end of the * clip. * <p> * If the current position when this method is invoked is greater than the * loop end point, playback simply continues to the end of the clip without * looping. * <p> * A {@code count} value of 0 indicates that any current looping should * cease and playback should continue to the end of the clip. The behavior * is undefined when this method is invoked with any other value during a * loop operation. * <p> * If playback is stopped during looping, the current loop status is * cleared; the behavior of subsequent loop and start requests is not * affected by an interrupted loop operation. * * @param count the number of times playback should loop back from the * loop's end position to the loop's start position, or * {@link #LOOP_CONTINUOUSLY} to indicate that looping should * continue until interrupted */ void loop(int count); }
⏎ javax/sound/sampled/Clip.java
Or download all of them as a single archive file:
File name: java.desktop-11.0.1-src.zip File size: 7974380 bytes Release date: 2018-11-04 Download
⇒ JDK 11 java.instrument.jmod - Instrument Module
2022-08-06, 194739👍, 5💬
Popular Posts:
JRE 8 plugin.jar is the JAR file for JRE 8 Java Control Panel Plugin interface and tools. JRE (Java ...
JLayer is a library that decodes/plays/converts MPEG 1/2/2.5 Layer 1/2/3 (i.e. MP3) in real time for...
Apache BCEL Source Code Files are inside the Apache BCEL source package file like bcel-6.6.1-src.zip...
XStream is a simple library to serialize objects to XML and back again. JAR File Size and Download L...
Oracle Business Intelligence (BI) Beans enables developers to productively build business intelligen...