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JDK 11 java.desktop.jmod - Desktop Module
JDK 11 java.desktop.jmod is the JMOD file for JDK 11 Desktop module.
JDK 11 Desktop module compiled class files are stored in \fyicenter\jdk-11.0.1\jmods\java.desktop.jmod.
JDK 11 Desktop module compiled class files are also linked and stored in the \fyicenter\jdk-11.0.1\lib\modules JImage file.
JDK 11 Desktop module source code files are stored in \fyicenter\jdk-11.0.1\lib\src.zip\java.desktop.
You can click and view the content of each source code file in the list below.
✍: FYIcenter
⏎ javax/swing/plaf/multi/MultiTreeUI.java
/* * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package javax.swing.plaf.multi; import java.util.Vector; import javax.swing.plaf.TreeUI; import java.awt.Rectangle; import javax.swing.JTree; import javax.swing.tree.TreePath; import javax.swing.plaf.ComponentUI; import javax.swing.JComponent; import java.awt.Graphics; import java.awt.Dimension; import javax.accessibility.Accessible; /** * A multiplexing UI used to combine <code>TreeUI</code>s. * * <p>This file was automatically generated by AutoMulti. * * @author Otto Multey */ public class MultiTreeUI extends TreeUI { /** * The vector containing the real UIs. This is populated * in the call to <code>createUI</code>, and can be obtained by calling * the <code>getUIs</code> method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector<ComponentUI> uis = new Vector<>(); //////////////////// // Common UI methods //////////////////// /** * Returns the list of UIs associated with this multiplexing UI. This * allows processing of the UIs by an application aware of multiplexing * UIs on components. * * @return an array of the UI delegates */ public ComponentUI[] getUIs() { return MultiLookAndFeel.uisToArray(uis); } //////////////////// // TreeUI methods //////////////////// /** * Invokes the <code>getPathBounds</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Rectangle getPathBounds(JTree a, TreePath b) { Rectangle returnValue = ((TreeUI) (uis.elementAt(0))).getPathBounds(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathBounds(a,b); } return returnValue; } /** * Invokes the <code>getPathForRow</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public TreePath getPathForRow(JTree a, int b) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getPathForRow(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathForRow(a,b); } return returnValue; } /** * Invokes the <code>getRowForPath</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getRowForPath(JTree a, TreePath b) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowForPath(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowForPath(a,b); } return returnValue; } /** * Invokes the <code>getRowCount</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getRowCount(JTree a) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowCount(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowCount(a); } return returnValue; } /** * Invokes the <code>getClosestPathForLocation</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public TreePath getClosestPathForLocation(JTree a, int b, int c) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c); } return returnValue; } /** * Invokes the <code>isEditing</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean isEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).isEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).isEditing(a); } return returnValue; } /** * Invokes the <code>stopEditing</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean stopEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).stopEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).stopEditing(a); } return returnValue; } /** * Invokes the <code>cancelEditing</code> method on each UI handled by this object. */ public void cancelEditing(JTree a) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).cancelEditing(a); } } /** * Invokes the <code>startEditingAtPath</code> method on each UI handled by this object. */ public void startEditingAtPath(JTree a, TreePath b) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b); } } /** * Invokes the <code>getEditingPath</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public TreePath getEditingPath(JTree a) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getEditingPath(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getEditingPath(a); } return returnValue; } //////////////////// // ComponentUI methods //////////////////// /** * Invokes the <code>contains</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = uis.elementAt(0).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).contains(a,b,c); } return returnValue; } /** * Invokes the <code>update</code> method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary * <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the * UI object obtained from the default <code>LookAndFeel</code>. * * @param a the component to create the UI for * @return the UI delegate created */ public static ComponentUI createUI(JComponent a) { MultiTreeUI mui = new MultiTreeUI(); return MultiLookAndFeel.createUIs(mui, mui.uis, a); } /** * Invokes the <code>installUI</code> method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).installUI(a); } } /** * Invokes the <code>uninstallUI</code> method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).uninstallUI(a); } } /** * Invokes the <code>paint</code> method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).paint(a,b); } } /** * Invokes the <code>getPreferredSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getPreferredSize(a); } return returnValue; } /** * Invokes the <code>getMinimumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMinimumSize(a); } return returnValue; } /** * Invokes the <code>getMaximumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMaximumSize(a); } return returnValue; } /** * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = uis.elementAt(0).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChildrenCount(a); } return returnValue; } /** * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = uis.elementAt(0).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChild(a,b); } return returnValue; } }
⏎ javax/swing/plaf/multi/MultiTreeUI.java
Or download all of them as a single archive file:
File name: java.desktop-11.0.1-src.zip File size: 7974380 bytes Release date: 2018-11-04 Download
⇒ JDK 11 java.instrument.jmod - Instrument Module
2022-08-06, 196826👍, 5💬
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