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JDK 11 java.base.jmod - Base Module
JDK 11 java.base.jmod is the JMOD file for JDK 11 Base module.
JDK 11 Base module compiled class files are stored in \fyicenter\jdk-11.0.1\jmods\java.base.jmod.
JDK 11 Base module compiled class files are also linked and stored in the \fyicenter\jdk-11.0.1\lib\modules JImage file.
JDK 11 Base module source code files are stored in \fyicenter\jdk-11.0.1\lib\src.zip\java.base.
You can click and view the content of each source code file in the list below.
✍: FYIcenter
⏎ java/lang/CharacterData02.java
// This file was generated AUTOMATICALLY from a template file Sat Oct 06 05:14:22 PDT 2018 /* * Copyright (c) 2003, 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package java.lang; /** The CharacterData class encapsulates the large tables found in Java.lang.Character. */ class CharacterData02 extends CharacterData { /* The character properties are currently encoded into 32 bits in the following manner: 1 bit mirrored property 4 bits directionality property 9 bits signed offset used for converting case 1 bit if 1, adding the signed offset converts the character to lowercase 1 bit if 1, subtracting the signed offset converts the character to uppercase 1 bit if 1, this character has a titlecase equivalent (possibly itself) 3 bits 0 may not be part of an identifier 1 ignorable control; may continue a Unicode identifier or Java identifier 2 may continue a Java identifier but not a Unicode identifier (unused) 3 may continue a Unicode identifier or Java identifier 4 is a Java whitespace character 5 may start or continue a Java identifier; may continue but not start a Unicode identifier (underscores) 6 may start or continue a Java identifier but not a Unicode identifier ($) 7 may start or continue a Unicode identifier or Java identifier Thus: 5, 6, 7 may start a Java identifier 1, 2, 3, 5, 6, 7 may continue a Java identifier 7 may start a Unicode identifier 1, 3, 5, 7 may continue a Unicode identifier 1 is ignorable within an identifier 4 is Java whitespace 2 bits 0 this character has no numeric property 1 adding the digit offset to the character code and then masking with 0x1F will produce the desired numeric value 2 this character has a "strange" numeric value 3 a Java supradecimal digit: adding the digit offset to the character code, then masking with 0x1F, then adding 10 will produce the desired numeric value 5 bits digit offset 5 bits character type The encoding of character properties is subject to change at any time. */ int getProperties(int ch) { char offset = (char)ch; int props = A[Y[X[offset>>5]|((offset>>1)&0xF)]|(offset&0x1)]; return props; } int getPropertiesEx(int ch) { char offset = (char)ch; int props = B[Y[X[offset>>5]|((offset>>1)&0xF)]|(offset&0x1)]; return props; } boolean isOtherLowercase(int ch) { int props = getPropertiesEx(ch); return (props & 0x0001) != 0; } boolean isOtherUppercase(int ch) { int props = getPropertiesEx(ch); return (props & 0x0002) != 0; } boolean isOtherAlphabetic(int ch) { int props = getPropertiesEx(ch); return (props & 0x0004) != 0; } boolean isIdeographic(int ch) { int props = getPropertiesEx(ch); return (props & 0x0010) != 0; } int getType(int ch) { int props = getProperties(ch); return (props & 0x1F); } boolean isJavaIdentifierStart(int ch) { int props = getProperties(ch); return ((props & 0x00007000) >= 0x00005000); } boolean isJavaIdentifierPart(int ch) { int props = getProperties(ch); return ((props & 0x00003000) != 0); } boolean isUnicodeIdentifierStart(int ch) { int props = getProperties(ch); return ((props & 0x00007000) == 0x00007000); } boolean isUnicodeIdentifierPart(int ch) { int props = getProperties(ch); return ((props & 0x00001000) != 0); } boolean isIdentifierIgnorable(int ch) { int props = getProperties(ch); return ((props & 0x00007000) == 0x00001000); } int toLowerCase(int ch) { int mapChar = ch; int val = getProperties(ch); if ((val & 0x00020000) != 0) { int offset = val << 5 >> (5+18); mapChar = ch + offset; } return mapChar; } int toUpperCase(int ch) { int mapChar = ch; int val = getProperties(ch); if ((val & 0x00010000) != 0) { int offset = val << 5 >> (5+18); mapChar = ch - offset; } return mapChar; } int toTitleCase(int ch) { int mapChar = ch; int val = getProperties(ch); if ((val & 0x00008000) != 0) { // There is a titlecase equivalent. Perform further checks: if ((val & 0x00010000) == 0) { // The character does not have an uppercase equivalent, so it must // already be uppercase; so add 1 to get the titlecase form. mapChar = ch + 1; } else if ((val & 0x00020000) == 0) { // The character does not have a lowercase equivalent, so it must // already be lowercase; so subtract 1 to get the titlecase form. mapChar = ch - 1; } // else { // The character has both an uppercase equivalent and a lowercase // equivalent, so it must itself be a titlecase form; return it. // return ch; //} } else if ((val & 0x00010000) != 0) { // This character has no titlecase equivalent but it does have an // uppercase equivalent, so use that (subtract the signed case offset). mapChar = toUpperCase(ch); } return mapChar; } int digit(int ch, int radix) { int value = -1; if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) { int val = getProperties(ch); int kind = val & 0x1F; if (kind == Character.DECIMAL_DIGIT_NUMBER) { value = ch + ((val & 0x3E0) >> 5) & 0x1F; } else if ((val & 0xC00) == 0x00000C00) { // Java supradecimal digit value = (ch + ((val & 0x3E0) >> 5) & 0x1F) + 10; } } return (value < radix) ? value : -1; } int getNumericValue(int ch) { int val = getProperties(ch); int retval = -1; switch (val & 0xC00) { default: // cannot occur case (0x00000000): // not numeric retval = -1; break; case (0x00000400): // simple numeric retval = ch + ((val & 0x3E0) >> 5) & 0x1F; break; case (0x00000800) : // "strange" numeric retval = -2; break; case (0x00000C00): // Java supradecimal retval = (ch + ((val & 0x3E0) >> 5) & 0x1F) + 10; break; } return retval; } boolean isWhitespace(int ch) { return (getProperties(ch) & 0x00007000) == 0x00004000; } byte getDirectionality(int ch) { int val = getProperties(ch); byte directionality = (byte)((val & 0x78000000) >> 27); if (directionality == 0xF ) { directionality = Character.DIRECTIONALITY_UNDEFINED; } return directionality; } boolean isMirrored(int ch) { return (getProperties(ch) & 0x80000000) != 0; } static final CharacterData instance = new CharacterData02(); private CharacterData02() {}; // The following tables and code generated using: // java GenerateCharacter -string -plane 2 -template t:/workspace/open/make/data/characterdata/CharacterData02.java.template -spec t:/workspace/open/make/data/unicodedata/UnicodeData.txt -specialcasing t:/workspace/open/make/data/unicodedata/SpecialCasing.txt -proplist t:/workspace/open/make/data/unicodedata/PropList.txt -o t:/workspace/build/windows-x64/support/gensrc/java.base/java/lang/CharacterData02.java -usecharforbyte 11 4 1 // The X table has 2048 entries for a total of 4096 bytes. static final char X[] = ( "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\020\040\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\060\000\000\000\000\000\000\100\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\120\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\140\040\040\040\040\040\040\040\040\040\040\040\040"+ "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+ "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+ "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+ "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+ "\040\040\040\040\040\040\040\040\000\000\000\000\160\000\000\000\000\000\000"+ "\000\000\000\000\000\100\040\040\040\040\040\040\040\040\040\040\040\040\040"+ "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+ "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040").toCharArray(); // The Y table has 128 entries for a total of 256 bytes. static final char Y[] = ( "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\000\000\000\000\000\002\004\004\004\004\004\004\004\004\004\004"+ "\004\004\004\004\004\004\004\004\004\004\000\000\000\000\000\000\000\000\000"+ "\000\002\004\004\004\004\004\000\000\000\000\000\000\000\000\000\000\000\000"+ "\000\000\000\004\000\004\004\004\004\004\004\004\000\000\000\000\000\000\000"+ "\000\002\004\004\004\004\004\004\004\004\004\004\004\004\004\004\004\000\000"+ "\000\000\000\000\000\000\006\000\000\000\000\000\000\000").toCharArray(); // The A table has 8 entries for a total of 32 bytes. static final int A[] = new int[8]; static final String A_DATA = "\000\u7005\000\u7005\000\u7005\u7800\000\u7800\000\u7800\000\000\u7725\000"+ "\u7005"; // The B table has 8 entries for a total of 16 bytes. static final char B[] = ( "\020\020\020\000\000\000\020\020").toCharArray(); // In all, the character property tables require 4384 bytes. static { { // THIS CODE WAS AUTOMATICALLY CREATED BY GenerateCharacter: char[] data = A_DATA.toCharArray(); assert (data.length == (8 * 2)); int i = 0, j = 0; while (i < (8 * 2)) { int entry = data[i++] << 16; A[j++] = entry | data[i++]; } } } }
⏎ java/lang/CharacterData02.java
Or download all of them as a single archive file:
File name: java.base-11.0.1-src.zip File size: 8740354 bytes Release date: 2018-11-04 Download
2020-05-29, 241631👍, 0💬
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