Categories:
Audio (13)
Biotech (29)
Bytecode (36)
Database (77)
Framework (7)
Game (7)
General (507)
Graphics (53)
I/O (35)
IDE (2)
JAR Tools (102)
JavaBeans (21)
JDBC (121)
JDK (426)
JSP (20)
Logging (108)
Mail (58)
Messaging (8)
Network (84)
PDF (97)
Report (7)
Scripting (84)
Security (32)
Server (121)
Servlet (26)
SOAP (24)
Testing (54)
Web (15)
XML (322)
Collections:
Other Resources:
JRE 8 rt.jar - java.* Package Source Code
JRE 8 rt.jar is the JAR file for JRE 8 RT (Runtime) libraries.
JRE (Java Runtime) 8 is the runtime environment included in JDK 8.
JRE 8 rt.jar libraries are divided into 6 packages:
com.* - Internal Oracle and Sun Microsystems libraries java.* - Standard Java API libraries. javax.* - Extended Java API libraries. jdk.* - JDK supporting libraries. org.* - Third party libraries. sun.* - Old libraries developed by Sun Microsystems.
JAR File Information:
Directory of C:\fyicenter\jdk-1.8.0_191\jre\lib 63,596,151 rt.jar
Here is the list of Java classes of the java.* package in JRE 1.8.0_191 rt.jar. Java source codes are also provided.
✍: FYIcenter
⏎ java/awt/image/BufferStrategy.java
/* * Copyright (c) 2000, 2013, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ package java.awt.image; import java.awt.BufferCapabilities; import java.awt.Graphics; import java.awt.Image; /** * The <code>BufferStrategy</code> class represents the mechanism with which * to organize complex memory on a particular <code>Canvas</code> or * <code>Window</code>. Hardware and software limitations determine whether and * how a particular buffer strategy can be implemented. These limitations * are detectable through the capabilities of the * <code>GraphicsConfiguration</code> used when creating the * <code>Canvas</code> or <code>Window</code>. * <p> * It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant * to be synonymous: an area of contiguous memory, either in video device * memory or in system memory. * <p> * There are several types of complex buffer strategies, including * sequential ring buffering and blit buffering. * Sequential ring buffering (i.e., double or triple * buffering) is the most common; an application draws to a single <i>back * buffer</i> and then moves the contents to the front (display) in a single * step, either by copying the data or moving the video pointer. * Moving the video pointer exchanges the buffers so that the first buffer * drawn becomes the <i>front buffer</i>, or what is currently displayed on the * device; this is called <i>page flipping</i>. * <p> * Alternatively, the contents of the back buffer can be copied, or * <i>blitted</i> forward in a chain instead of moving the video pointer. * <pre>{@code * Double buffering: * * *********** *********** * * * ------> * * * [To display] <---- * Front B * Show * Back B. * <---- Rendering * * * <------ * * * *********** *********** * * Triple buffering: * * [To *********** *********** *********** * display] * * --------+---------+------> * * * <---- * Front B * Show * Mid. B. * * Back B. * <---- Rendering * * * <------ * * <----- * * * *********** *********** *********** * * }</pre> * <p> * Here is an example of how buffer strategies can be created and used: * <pre><code> * * // Check the capabilities of the GraphicsConfiguration * ... * * // Create our component * Window w = new Window(gc); * * // Show our window * w.setVisible(true); * * // Create a general double-buffering strategy * w.createBufferStrategy(2); * BufferStrategy strategy = w.getBufferStrategy(); * * // Main loop * while (!done) { * // Prepare for rendering the next frame * // ... * * // Render single frame * do { * // The following loop ensures that the contents of the drawing buffer * // are consistent in case the underlying surface was recreated * do { * // Get a new graphics context every time through the loop * // to make sure the strategy is validated * Graphics graphics = strategy.getDrawGraphics(); * * // Render to graphics * // ... * * // Dispose the graphics * graphics.dispose(); * * // Repeat the rendering if the drawing buffer contents * // were restored * } while (strategy.contentsRestored()); * * // Display the buffer * strategy.show(); * * // Repeat the rendering if the drawing buffer was lost * } while (strategy.contentsLost()); * } * * // Dispose the window * w.setVisible(false); * w.dispose(); * </code></pre> * * @see java.awt.Window * @see java.awt.Canvas * @see java.awt.GraphicsConfiguration * @see VolatileImage * @author Michael Martak * @since 1.4 */ public abstract class BufferStrategy { /** * Returns the <code>BufferCapabilities</code> for this * <code>BufferStrategy</code>. * * @return the buffering capabilities of this strategy */ public abstract BufferCapabilities getCapabilities(); /** * Creates a graphics context for the drawing buffer. This method may not * be synchronized for performance reasons; use of this method by multiple * threads should be handled at the application level. Disposal of the * graphics object obtained must be handled by the application. * * @return a graphics context for the drawing buffer */ public abstract Graphics getDrawGraphics(); /** * Returns whether the drawing buffer was lost since the last call to * <code>getDrawGraphics</code>. Since the buffers in a buffer strategy * are usually type <code>VolatileImage</code>, they may become lost. * For a discussion on lost buffers, see <code>VolatileImage</code>. * * @return Whether or not the drawing buffer was lost since the last call * to <code>getDrawGraphics</code>. * @see java.awt.image.VolatileImage */ public abstract boolean contentsLost(); /** * Returns whether the drawing buffer was recently restored from a lost * state and reinitialized to the default background color (white). * Since the buffers in a buffer strategy are usually type * <code>VolatileImage</code>, they may become lost. If a surface has * been recently restored from a lost state since the last call to * <code>getDrawGraphics</code>, it may require repainting. * For a discussion on lost buffers, see <code>VolatileImage</code>. * * @return Whether or not the drawing buffer was restored since the last * call to <code>getDrawGraphics</code>. * @see java.awt.image.VolatileImage */ public abstract boolean contentsRestored(); /** * Makes the next available buffer visible by either copying the memory * (blitting) or changing the display pointer (flipping). */ public abstract void show(); /** * Releases system resources currently consumed by this * <code>BufferStrategy</code> and * removes it from the associated Component. After invoking this * method, <code>getBufferStrategy</code> will return null. Trying * to use a <code>BufferStrategy</code> after it has been disposed will * result in undefined behavior. * * @see java.awt.Window#createBufferStrategy * @see java.awt.Canvas#createBufferStrategy * @see java.awt.Window#getBufferStrategy * @see java.awt.Canvas#getBufferStrategy * @since 1.6 */ public void dispose() { } }
⏎ java/awt/image/BufferStrategy.java
Or download all of them as a single archive file:
File name: jre-rt-java-1.8.0_191-src.zip File size: 6664831 bytes Release date: 2018-10-28 Download
⇒ JRE 8 rt.jar - javax.* Package Source Code
2025-02-24, 340534👍, 5💬
Popular Posts:
Apache Commons Codec library provides implementations of common encoders and decoders such as Base64...
What is the jaxp\SourceValidator.jav aprovided in the Apache Xerces package? I have Apache Xerces 2....
How to merge two JAR files with "jar" commands? I am tired of specifying multiple JAR files in the c...
JDK 11 java.security.jgss.jmod is the JMOD file for JDK 11 Security JGSS (Java Generic Security Serv...
io.jar is a component in iText Java library to provide input/output functionalities. iText Java libr...